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Cell-based Music Organization in Tom Clancy's EndWar
| Content Provider | Semantic Scholar |
|---|---|
| Author | Houge, Ben |
| Copyright Year | 2012 |
| Abstract | Tom Clancy’s EndWar, a real-time strategy game developed by Ubisoft’s Shanghai studio for Xbox 360 and PlayStation 3 and released in November 2008, featured an innovative, cell-based music deployment system that allowed for extreme variability and tight responsiveness without sacrificing production values. This paper describes the core functionality of this system in the context of the game. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://benhouge.com/resources/HougeMUME2012.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |