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身体感覚と視覚フィードバックを利用した Wearable Computer 用入力インタフェース「てのひらめにゅう」
| Content Provider | Semantic Scholar |
|---|---|
| Author | 佐々木, 博史 知宏, 黒田 國宏, 千原 |
| Copyright Year | 1999 |
| Abstract | Wearable computers are computers that are worn on the body. They have been applied to areas such as behavioral modeling, health monitoring systems, information technologies and media development. Government organizations, military, and health professionals have all incorporated wearable computers into their daily operations. Wearable computers are especially useful for applications that require computational support while the user's hands, voice, eyes or attention are actively engaged with the physical environment. One of the main features of a wearable computer is consistency. There is a constant interaction between the computer and user, ie. there is no need to turn the device on or off. Another feature is the ability to multitask. It is not necessary to stop what you are doing to use the device; it is augmented into all other actions. These devices can be incorporated by the user to act like a prosthetic. It can therefore be an extension of the user's mind and/or body. Such devices look far different from the traditional cyborg image of wearable computers, but in fact these devices are becoming more powerful and more wearable all the time. The most extensive military program in the wearables arena is the US Army's Land Warrior system, which will eventually be merged into the Future Force Warrior system. History Broadly speaking, the first wearable computer could be as early as the 1500s with the invention of the pocket watch or even the 1200s with the invention of eyeglasses. The first device that would fit the modernday image of a wearable computer was constructed in 1961 by the mathematician Edward O. Thorp, better known as the inventor of the theory of cardcounting for blackjack, and Claude E. Shannon, who is best known as "the father of information theory." The system was a concealed cigarettepack sized analog computer designed to predict roulette wheels. A datataker would use microswitches hidden in his shoes to indicate the speed of the roulette wheel, and the computer would indicate an octant to bet on by sending musical tones via radio to a miniature speaker hidden in a collaborators ear canal. The system was successfully tested in Las Vegas in June 1961, but hardware issues with the speaker wires prevented them from using it beyond their test runs. Their wearable was kept secret until it was first mentioned in Thorp's book Beat the Dealer (revised ed.) in 1966 and later published in detail in 1969. … |
| Starting Page | 21 |
| Ending Page | 24 |
| Page Count | 4 |
| File Format | PDF HTM / HTML |
| Volume Number | 1 |
| Alternate Webpage(s) | http://www.utdallas.edu/ah/reunion/stories2007/wiki-wearable-computer.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |