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Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame
| Content Provider | Semantic Scholar |
|---|---|
| Author | Peng, Wei Lin, Jih Hsuan Pfeiffer, Karin A. Winn, Brian |
| Copyright Year | 2012 |
| Abstract | Empirical studies have validated that basic needs satisfaction supported by video game play predicts motivation and engagement outcomes. However, few studies specifically manipulated game features for each of the three basic needs specified in the self-determination theory (SDT) to examine how the game features impact players' need satisfaction and game experience. The current study employed an in-house developed exergame and manipulated the game features in a 2 (autonomy-supportive game features: on vs. off) × 2 (competence-supportive game features: on vs. off) experiment to predict need satisfaction, game enjoyment, motivation for future play, effort for gameplay, self-efficacy for exercise using the game, likelihood of game recommendation, and game rating. The manipulated game features led to the corresponding need satisfaction. Manipulated autonomy-supportive and competence-supportive game features had main effects on most motivation and engagement outcomes. Need satisfaction of autonomy and need sati... |
| Starting Page | 175 |
| Ending Page | 196 |
| Page Count | 22 |
| File Format | PDF HTM / HTML |
| DOI | 10.1080/15213269.2012.673850 |
| Alternate Webpage(s) | https://msu.edu/~pengwei/SDT%20guided%20exergame.pdf |
| Alternate Webpage(s) | https://www.msu.edu/~pengwei/SDT%20guided%20exergame.pdf |
| Alternate Webpage(s) | https://doi.org/10.1080/15213269.2012.673850 |
| Volume Number | 15 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |