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Facial Rigging and Animation in 3D : From a videogame perspective
| Content Provider | Semantic Scholar |
|---|---|
| Author | Hjelm, John |
| Copyright Year | 2010 |
| Abstract | What are some of the methods for rigging and animating a face in 3D and which method is preferable when and under which circumstances? In this report I will examine a few of the different methods available when rigging and animating a face in 3D. I will be working mainly with Autodesk 3D Studio Max so some knowledge with it is preferable to fully understand the process. At the end of the report I will look at the positive as well as negative aspects of each method as well as which method is preferable in what kind of production or with which assets. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.diva-portal.org/smash/get/diva2:356803/FULLTEXT01.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |