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Agile game development : lessons learned from software engineering
| Content Provider | Semantic Scholar |
|---|---|
| Author | Kortmann, Rens Harteveld, Casper |
| Copyright Year | 2009 |
| Abstract | This paper proposes an agile model to develop games that simulate professional practices and policy evaluation. During the last decades, agile development models have evolved in a related design science, viz., software engineering, to increase the quality and efficiency of large software development projects. Taking into account the similarities and dissimilarities between game development and software development, we show a first step towards an agile game development model based on a formal design approach called Triadic Game Design (TGD). We further devised a workshop to initiate an agile game development process during the first phase of a game design project. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://web.northeastern.edu/casperharteveld/pubs/Agile_ISAGA2009.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |