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A Graph Cut Approach to Texture Synthesis on 3 D Surfaces
| Content Provider | Semantic Scholar |
|---|---|
| Author | Andaló, Fernanda A. Velho, Luiz |
| Copyright Year | 2014 |
| Abstract | We present a novel method for synthesizing texture over a 3D model from 2D photographs of the modeled object. By considering an optimization approach, we subdivide the mesh into patches and assign, to each patch, a stack of possible textures taken from the input images. For each image stack, we employ a multilabel graph cut algorithm to generate a single texture. With this simple and flexible approach, it is possible to create textured models for use in computer graphics, overcoming some problems in camera registration and geometry reconstruction. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://www.visgraf.impa.br/Data/RefBib/PS_PDF/tr02-2014/tr-2014-02.pdf |
| Alternate Webpage(s) | http://www.visgraf.impa.br/Data/RefBib/PS_PDF/tr02-2014/tr-2014-02.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |