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Feature-based choice and similarity in normal-form games : An experimental study
| Content Provider | Semantic Scholar |
|---|---|
| Author | Devetag, Giovanna |
| Copyright Year | 2010 |
| Abstract | In this paper we test the effect of descriptive “f atures” on initial strategic behavior in normal for m games, where “descriptive” are all those features t hat can be modified without altering the (Nash) equilibrium structure of a game. We observe that our experimental subjects behave according to some simple heuristics based on descriptive feature s, and that these heuristics are stable even across strategically different games. This suggests that a categorization of games based on features may be more accurate in predicting agents' initial behavio r than the standard categorization based on Nash equilibria, as shown by the analysis of individual behavior. Analysis of choice patterns and individual response times suggests that non-equilibr ium choices may be due to the use of incorrect and simplified mental representations of the game s tructure, rather than to beliefs in other players' irrationality. Of the four stationary concepts anal yzed (Nash equilibrium, QRE, action sampling, and payoff sampling), QRE results the best in fitti ng the data. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://www.econstor.eu/bitstream/10419/89271/1/640493270.pdf |
| Language | English |
| Access Restriction | Open |
| Subject Keyword | Anus Categorization Choice Behavior Comstock–Needham system Description Experiment Heuristics Kind of quantity - Equilibrium Nash equilibrium Quick Response Engine Sampling (signal processing) Stationary process |
| Content Type | Text |
| Resource Type | Article |