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Bridging the gap between real and virtual objects for tabletop games
| Content Provider | Semantic Scholar |
|---|---|
| Author | Leitner, Jakob Köffel, Christina Haller, Michael |
| Copyright Year | 2007 |
| Abstract | In this paper, we present a collaborative tabletop game which combines both the real and virtual world. The main motivation for this game was to augment a traditional board game with additional digital content. Users have to work together and place domino pieces in each level. We present the implementation including the hardware components and the software implementation, describe the game design, and discuss the game. Finally, we also conclude with the results of our first pilot study providing some design guidelines for similar game setups. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://mi-lab.org/wp-content/blogs.dir/1/files/publications/Leitner,%20Koeffel%20and%20Haller,%20IJVR2009%20-%20Bridging%20the%20gap%20between%20real%20and%20virtual%20objects%20for%20tabletop%20games.pdf |
| Alternate Webpage(s) | http://mi-lab.org/files/publications/Leitner,%20Koeffel%20and%20Haller,%20IJVR2009%20-%20Bridging%20the%20gap%20between%20real%20and%20virtual%20objects%20for%20tabletop%20games.pdf |
| Alternate Webpage(s) | http://www.researchgate.net/profile/Michael_Haller3/publication/230739563_Bridging_the_gap_between_real_and_virtual_objects_for_tabletop_games/links/546e0ee80cf29806ec2e739f.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |