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Utilising 3D Realistic Models in Serious Games for Cultural Heritage
| Content Provider | Semantic Scholar |
|---|---|
| Author | Kontogianni, Georgia Koutsaftis, Christos Skamantzari, Margarita Chrysanthopoulou, Christina Georgopoulos, Andreas |
| Copyright Year | 2017 |
| Abstract | Intheculturalheritagefield,manySeriousGamesapplicationshavebeendevelopedwhosegoalis toeducateplayersandusersnotparticularlyspecializedorfamiliarwiththisfield.Ontheotherhand, 3Dmodelsofculturalheritageobjectscreatedwithprecise3Dmodellingmethodscanbeavery usefulassetfortheseapplications.InthispaperacompositeSeriousGamefortheStoaofAttalos, aprominentmonumentintheAncientAthensAgora,isdevelopedandpresented.3Dmodelsare used,whichwereproducedmainlywithautomatedimagebasedmodellingtechniques.Thecreation ofthe3Dmodelsisdescribedandpresentedalongwiththedevelopmentoftheapplication,which offersthreeoptionsfortheplayer.Theseoptionsare:aquizgame,a3Dvisualquizandavirtual museum.Theuserinteractionisdescribedand,basedonanevaluationquestionnaire,theapplication isassessedbyagroupofpeopleintheCulturalHeritagefield. KeywoRDS 3D Models, Cultural Heritage, Image-Based Modelling, Serious Games, Stoa of Attalos |
| Starting Page | 21 |
| Ending Page | 46 |
| Page Count | 26 |
| File Format | PDF HTM / HTML |
| DOI | 10.4018/IJCMHS.2017070102 |
| Volume Number | 1 |
| Alternate Webpage(s) | https://www.igi-global.com/viewtitlesample.aspx?id=188812&ptid=147576&t=utilising+3d+realistic+models+in+serious+games+for+cultural+heritage |
| Alternate Webpage(s) | https://doi.org/10.4018/IJCMHS.2017070102 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |