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MPML 2.0e : Multimodal Presentation Markup Language supporting Emotion Expression
| Content Provider | Semantic Scholar |
|---|---|
| Author | Zong, Yuan Dohi, Hiroshi Ishizuka, Mitsuru |
| Copyright Year | 2000 |
| Abstract | With the rapid progress of 3D animated character agent technology, multimodal presentation using interactive lifelike agents is attractive and is becoming more and more important. Various types of lifelike agents have already been developed and are playing important roles in effective multimodal presentations. However, it is not easy for many people to write multimodal presentations, because of the complexity of describing various behaviors of character agents based on a particular character system with individual (often low-level) description language. In order to overcome this complexity and allow more people to write attractive multimodal presentations easily, MPML (Multimodal Presentation Markup Language) has been developed to provide a medium-level description language commonly applicable to many character systems. At the same time, we noticed the importance of emotion expression in a prolonged presentation using lifelike agent. So we applied the emotion expression function in the new version of MPML. In this paper, we make a simple introduction of MPML, and then present a new emotion function attached to MPML version 2.0e. With this function, we are able to express emotion-rich behaviors of the character agent in MPML. Some multimodal presentation contents are produced in the new version of MPML to show the effectiveness of the new emotion expression function. Keyword: multimodal presentation, lifelike agent, emotion expression |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.miv.t.u-tokyo.ac.jp/papers/yzong-MCWWW2000.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |