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Modeling and Rendering of Clouds for Real-time Flight Simulation
| Content Provider | Semantic Scholar |
|---|---|
| Author | Do, Joo-Young Baek, Nakhoon Lee, Chang-Woo Ryu, Wan-Woo |
| Copyright Year | 2009 |
| Abstract | Modeling and rendering of atmospheric phenomena such as clouds is one of most difficult research themes in the field of computer graphics, mainly due to its complexity, huge volume, ubiquitousness, etc. In this paper, we represent a system for real-time modeling and rendering of clouds, mainly aiming at the computer games and flight simulation applications. Our implementation generates various kinds of clouds including cirrus, stratus, and cumulus, through intuitive real-timeuser interactions. Then, additional details are automatically attached to them, using our own methods based on meta-balls or hierarchical spherical particles. After processing multiple scattering and anisotropic scattering, resulting particles are rendered into billboards, to finally achieve real-time processing. |
| Starting Page | 307 |
| Ending Page | 318 |
| Page Count | 12 |
| File Format | PDF HTM / HTML |
| DOI | 10.3745/KIPSTA.2009.16A.5.307 |
| Alternate Webpage(s) | http://ocean.kisti.re.kr/downfile/volume/kips/JBCREI/2009/v16An5/JBCREI_2009_v16An5_307.pdf |
| Alternate Webpage(s) | https://doi.org/10.3745/KIPSTA.2009.16A.5.307 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |