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Game-Enhanced Second Language Vocabulary Acquisition Strategies : A Systematic Review
| Content Provider | Semantic Scholar |
|---|---|
| Author | Yudintseva, Anastassiya |
| Copyright Year | 2015 |
| Abstract | This paper is a synthesis of 17 qualitative, quantitative, and mixed-method studies published over the last decade. The synthesis suggests that game-enhanced learning provides a set of effective strategies such as language repetitions, contextual clues, interaction with native speakers and peers, and imagery to practice and use second language vocabulary in the authentic context. Some of the strategies such as word lists, dictionaries, and vocabulary exercises are more beneficial when combined with native speakers or peers’ interactions. Due to high interactivity of games, note taking and media strategies provide less support for vocabulary learning. The lack of high quality studies and empirical data makes it difficult to draw conclusions about which video games strategies provide the most benefit. The synthesis of research identifies that generally game-enhanced practices are helpful for second language vocabulary enhancement. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://file.scirp.org/pdf/JSS_2015102310050828.pdf |
| Language | English |
| Access Restriction | Open |
| Subject Keyword | Affinity analysis Dictionary [Publication Type] Dictionary attack Display resolution Exercise Game mechanics Interaction Interactive media Interactivity Language Disorders Norm (social) Perseveration Scientific Publication Systematic review Taxonomy Video Games Virtual world Vocabulary interest |
| Content Type | Text |
| Resource Type | Article |