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Real-Time Rendering of Translucent Material with Directional Subsurface Scattering
| Content Provider | Semantic Scholar |
|---|---|
| Author | Corso, Alessandro Dal |
| Copyright Year | 2014 |
| Abstract | We provide a fast rendering technique to render translucent materials, like fruit, marble and skin. The method we developed has low memory requirements, does not require UV mapping and little or not pre-processing. We will employ new BSSRDF analytical model that considers the directionality of the incoming light into account. Using this approach, we obtain real-time results of 30 FPS for complex models of the magnitude normally employed in the computer game industry |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://tesi.cab.unipd.it/46110/1/alessandro_dal_corso_tesi.pdf |
| Alternate Webpage(s) | http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/6816/pdf/imm6816.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |