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The psychosocial impact of daily fantasy sports games
| Content Provider | Semantic Scholar |
|---|---|
| Author | Griffiths, Mark D. |
| Copyright Year | 2017 |
| Abstract | he triangular convergence of digital technologies, sport and the gambling industry has multiplied the possible combinations of products that, having originated in one field, have evolved into something different (Lopez-Gonzalez & Griffiths, 2017). For instance, fantasy leagues and videogames existed in the pre-internet era, but it was not until the internet’s arrival that their convergence with gambling materialized. All things considered, the integration of sports themed products becomes easier as their digitalization process continues, blurring the lines between formerly distinctive markets. Fantasy sports games have been popular for many years and involves individuals assuming the role of a professional sports team manager (typically football in the UK) and assembling a virtual team of sportsmen to compete against other players within a private or public league. For decades, the game was played out across the whole season with the winners being those that had accumulated the most points (with the points gained being based on the real-life statistics of individual sportsmen using a predetermined scoring system). However, fantasy sports have changed dramatically over the last few years. Fantasy leagues have grown into a multi-billiondollar industry in the US, arguably because of their controversial legal status as a skill game, contrary to the chance-based games of online sports betting, illegal in most of the jurisdictions (LopezGonzalez & Griffiths, 2017). Although the game can still be played over a whole season, the playing of daily fantasy sports (DFS) has become increasing popular (particularly in countries such as the USA, Canada, and Australia) and can operate over much shorter time periods. In DFS, players can pay to play and this has led to the blurring of lines of whether the activity is a game or whether it is gambling. As Pickering, Blaszczynski, Hartmann and Keen Dr. Mark Griffiths Professor of Behavioural Addiction International Gaming Research Unit Nottingham Trent University |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://irep.ntu.ac.uk/id/eprint/31705/1/PubSub9146_Griffiths.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |