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A NURBS-based Vector Muscle Model for Generating Human Facial Expressions
| Content Provider | Semantic Scholar |
|---|---|
| Author | Bassey, Antigha Okon |
| Copyright Year | 2017 |
| Abstract | In this paper, a novel method based on non-uniform rational B-spline W S ) is proposed to simulate a physics-based muscle model for facial expression animation In OUT system, non-uniform rational 8-spline curves are used to conshuct facial muscles based on the anatomical knowledge. By changing the weights of the NURBS curves, we can form a motion vector to control facial muscle movements. With Werent number of control points, muscles are more controllable so that more detailed facial expression and mouth shapes can be simulated Our approach can simulate different types of muscles including linear and sphincter muscles, as well as the non-linear part of the face like fatty tissue. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://research-repository.griffith.edu.au/bitstream/handle/10072/24442/43501_1.pdf;sequence=1 |
| Alternate Webpage(s) | https://research-repository.griffith.edu.au/bitstream/handle/10072/24442/43501_1.pdf;jsessionid=1FE1BCBC16E36AD2259D1EBBBD90FD50?sequence=1 |
| Alternate Webpage(s) | https://research-repository.griffith.edu.au/bitstream/handle/10072/24442/43501_1.pdf?sequence=1 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |