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Player Characters as Devices for Supporting Learning in Massively Multiplayer Online Games
| Content Provider | Semantic Scholar |
|---|---|
| Author | Voulgari, Iro Komis, Vassilis |
| Copyright Year | 2013 |
| Abstract | In this paper, we explore the potential of player characters, in Massively Multiplayer Online Games, to support learning. We situate our study within a context consisted of the cognitive, the social, and the affective dimensions for the support of learning, on which we map relevant attributes of the player characters. For identifying these attributes, we employed a mixed method research approach and analyzed the perceptions of players based on data from interviews and a survey. Player characters seem to be at the intersection of the game mechanics and the real life player personality and may constitute dynamic elements for supporting learning in a virtual environment. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.fdg2013.org/program/workshops/papers/G4L2013/g4l2013_05.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |