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Användarcentrerad design och utvärdering av en barnbokapp för inlärning av känslor och empati genom social interaktion
| Content Provider | Semantic Scholar |
|---|---|
| Author | Ericsson, Niclas |
| Copyright Year | 2016 |
| Abstract | With modern technology, traditional picture books for children can be recreated in the form of interactive applications. This opens up the possibility of implementing digital elements like animations and sound effects to reinforce the message of the story. This also opens up interesting research questions about how these applications, and their interactive features, should be designed in the given context.This study examines how the design of a children's book app (short for application), focusing on teaching and understanding emotions and empathy, can affect the social interaction between the adult reader and the child. A comprehensive literature study was conducted in order to understand how the design of picture books and book apps affects the social interaction during reading sessions. A state-of-the-art analysis was also conducted to study the current state of children’s book apps. This led to the main research question of the study: Which interactive elements in a children's book app help increase the relevant social interaction between child and adult?A children’s book app based on the Swedish picture book “Sammy helps out” was developed and tested in a user study where three user tests were conducted; two tests in preschool facilities in Stockholm and one test where a number of families with small children were asked to test the app in their homes for a week. The developed app consisted of three main interactive features called “discussion questions”, “interactive characters” and “interactive areas”. The results showed that the discussion questions were the largest contributors to increased social interaction between the child and the adult reader. The other functions were more varied in how they affected the social interaction and therefore need to be explored further.A conclusion from the study is that there are many important factors to consider in the design of a children’s book app focusing on emotions and empathy. The social context is important to keep in mind while designing an app, as well as the age range that the app is supposed to be marketed towards. Finally, suggestions for further research in the area are presented. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.diva-portal.se/smash/get/diva2:945622/FULLTEXT01.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |