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Tri-Dexel Volumetric Modeling for Haptic Sculpting and Virtual Prototyping of Complex Surfaces
| Content Provider | Semantic Scholar |
|---|---|
| Author | Ren, Yongfu Zhu, Weihung Lee, Yuan-Shin |
| Copyright Year | 2011 |
| Abstract | This paper presents a new tri-dexel volumetric modeling method for representing complex geometric models in applications such as haptic virtual sculpting and product prototyping. A tri-dexel model consists of three overlapping dexel models in X, Y, and Z axis directions, respectively. Detailed algorithms of eliminating inconsistency in a tri-dexel model and reconstructing a water-tight polyhedral surface model from a tri-dexel model are discussed in this paper. Compared to the traditional voxel model data structure and dexel model data structure, the proposed tri-dexel data structure provides a better alternative geometric modeling method for certain applications. The proposed techniques can be used as a geometric representation kernel in CAD/CAM systems and CNC process simulation. # |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.asmeconferences.org/NAMRC42/pdfs/SamplePaper.pdf |
| Alternate Webpage(s) | http://www.conferencetoolbox.org/NAMRC41/pdfs/SamplePaper.pdf |
| Alternate Webpage(s) | http://www.conferencetoolbox.org/NAMRC40/pdfs/SamplePaper.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |