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Hawk: 3d Gestured-based Interactive Bird Flight Simulation Hawk: 3d Gestured-based Interactive Bird Flight Simulation
| Content Provider | Semantic Scholar |
|---|---|
| Author | Pellacini, Fabio |
| Copyright Year | 2009 |
| Abstract | Control interfaces provide the most tangible connection between human users and computer software. This link is especially important in interactive real-time applications, like games and simulations, because users desire efficient controls that allow them to maximize their interactivity and immersion with the software. Traditionally, interfaces have been largely limited to keyboards and mice. Recently, however, technological advances have made motion-sensitive devices not only available to mainstream consumers but have also lifted restrictions limiting devices to two-dimensional motion. This work presents a 3-dimensional motion-sensitive interface alongside a natural application. Players can control a soaring red-tailed hawk and perform various intuitive flight maneuvers using two Nintendo Wii Remotes (Wiimotes). 2 Figure 1: Player Flying Alongside an AI Hawk |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://cs.dartmouth.edu/reports/TR2009-647.pdf |
| Alternate Webpage(s) | http://www.cs.dartmouth.edu/reports/TR2009-647.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |