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GPU-Centered Font Rendering Directly from Glyph Outlines
| Content Provider | Semantic Scholar |
|---|---|
| Author | Lengyel, Eric Terathon |
| Copyright Year | 2017 |
| Abstract | This paper describes a method for rendering antialiased text directly from glyph outline data on the GPU without the use of any precomputed texture images or distance fields. This capability is valuable for text displayed inside a 3D scene because, in addition to a perspective projection, the transform applied to the text is constantly changing with a dynamic camera view. Our method overcomes numerical precision problems that produced artifacts in previously published techniques and promotes high GPU utilization with an implementation that naturally avoids divergent branching. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://jcgt.org/published/0006/02/02/paper.pdf |
| Alternate Webpage(s) | http://terathon.com/i3d2018_lengyel.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |