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Applied Generative Procedures in Furniture Design Dipl
| Content Provider | Semantic Scholar |
|---|---|
| Author | Schein, Des. Markus |
| Copyright Year | 2003 |
| Abstract | This paper discusses an approach which combines different generative procedures with design methods as they are common in daily design practice: Two generative tools together with paper models, prototypes and „classical“ Computer Aided Design span the design process. The subject of experimentation is a specific class of furniture: CNC manufactured, foldable objects for different seating positions, based on a material composition of thin plywood laminated with fabric and / or felt. The generative tools described below have been developed with the macro programming facilities of the CAD-software I-DEAS. One tool can be used either for systematic exploration of the search space or as a source for inspiration, depending on the preference settings chosen by the user. The other tool is made for the elaboration of details of the generated designs and for preparing production. The prototypes of these tools are still in an experimental stage and just in use to be tested and evaluated. Therefore the charcacter of the following text is more descriptive than analysing. 1. Occasions About two years ago, while working on my Master Degree Thesis about Genetic Algorithms in Design, I was looking for a suitable example for developing a small generative program to illustrate some of my hypothesises. At the same time Timm Herok, a friend of mine and student of Product-Design, started to develop a composite material based on fabric laminated on thin plywood sheets for Computer Numeric Controlled (CNC) production. The wooden part of the material is milled (mainly) with a 90 degree conic mill tool from one side leaving the fabric untouched. After the milling process the flat sheet can be folded and results in various three dimensional objects according to the milled pattern (see Fig. 1). In a first short joint design project it was decided to limit the enormous space of possibilities given by this principle towards one very specific class of furniture. We only used milling patterns which are based on two bilateral symmetric splines – to create the basic form – and some straight lines as additional elements and one possibility to fix and to stabilize the folded 3D-objects. Despite this limitation of allowed patterns, the principle still was able to generate a variety of many different kinds of furniture but all speaking the same aesthetic language. The designs of two experimental prototypes, (see Fig. 2) which caused some attention on design exhibitions [1][2], have been realized with help of a generative program, which is the pre-decessor of the program presented in this paper. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.generativeart.com/papersGA2002/21.pdf |
| Alternate Webpage(s) | http://papers.cumincad.org/data/works/att/ga0218.content.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |