Loading...
Please wait, while we are loading the content...
Similar Documents
Procedural Content Generation for Cooperative Games
| Content Provider | Semantic Scholar |
|---|---|
| Author | Borges, Pedro Augusto Pereira |
| Copyright Year | 2018 |
| Abstract | In this work, we tackle the existing gap in procedural content generation, specifically for cooperative games by presenting a solution of our own. Our work is comprised by a level editor with the capability of generating cooperative levels for the game Geometry Friends. The level generator was based of the algorithm Monte Carlo Tree Search and a flood field based evaluation algorithm. We conducted experiments to see if we were successful in developing such tool and if the levels generated were interesting, fun and were in fact cooperative. Our results suggest that we achieved our goals in creating a tool that produced cooperative levels that are engaging. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://fenix.tecnico.ulisboa.pt/downloadFile/844820067125857/73883-PedroBorges-MainDocument.pdf |
| Alternate Webpage(s) | https://fenix.tecnico.ulisboa.pt/downloadFile/563345090416088/73883-Pedro-Borges-extended-abstract.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |