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Parallel and Lazy Construction of Grids for Ray Tracing on Graphics Hardware
| Content Provider | Semantic Scholar |
|---|---|
| Author | Kalojanov, Javor Slusallek, Philipp Wand, Michael |
| Copyright Year | 2009 |
| Abstract | In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on data-parallel machines such as modern graphics processors. The main focus of this work is the trade-off between construction time and rendering performance provided by the acceleration structures, which is important for rendering dynamic scenes. We propose several parallel construction algorithms for uniform and two-level grids as well as a ray triangle intersection algorithm, which improves SIMD utilization for incoherent rays. The result of this work is a GPU ray tracer with performance for dynamic scenes that is comparable and in some cases better than the best known implementations today. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://www.kalojanov.com/data/thesis.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |