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Cyber-Physical Systems : Position Paper CPS Environments
| Content Provider | Semantic Scholar |
|---|---|
| Author | Campbell, Roy H. Garnett, Guy E. McGrath, Robert E. |
| Abstract | Interactive mediation between the information world and the physical world is a key domain for innovation and a major challenge to building Cyber-physical systems. New approaches to how we interact with the worlds of information and cyber-observable reality whether it be global environment observatories, scientific experimentation, visualization, education, tourism, or entertainment require a combination of technologies akin to computer gaming, social computing, mobile and ubiquitous computing. In particular, the issues of representation, human-machine interfaces and metaphors, techniques to allow collaborations within scientific and cyber-physical related endeavors suggest radical rethinking of infrastructure, design and engineering. A global environmental observatory provides one inspiration for how we would like to interact with data intensive Cyber-Physical Systems. Imagine instrumenting an Antarctic colony of penguins with video, location, sound, temperature, and wind sensors, and in future, chemical and biological measurements as well. Then imagine mapping that environment into a next generation scientific version of Second Life where scientists form all over the world can visit the colony as a cyber environment: attach tracing streamers to birds, analyze which birds meet, what bird calls correspond to what communication, and how the birds react to threats. Then imagine how such environments could be scaled up to encompass the solar system, or scaled down to reveal the inner workings of an Ant colony. We see Cyber-Physical Systems as a part of a broad approach to data interaction and we propose the creation of an open source software infrastructure, a Cyber-Physical Environment, which will support this wider variety of interactions and applications. Much as the web supports a far wider community than the physicists originally imagined, so too, our proposed CPS environment will support communities that do not yet even exist. Limitations of existing CPS. We draw lessons from earlier work in ubiquitous computing, digital libraries, cyberinfrastructure for science, and arts and entertainment. In all these areas, we see a critical gap between the emerging Cyber-Physical infrastructure and user environments. Existing CPS have not yet made the leap from one of a kind experiment to generally useful infrastructure. While there are many limitations that stem from this lack of generality, the most important are the lack of sufficient flexibility and modularity. As new capabilities and concepts become available, they should be easy to integrate into the CPS. The third major limitation, also arising from not addressing CPS generally enough, is not to envision the wealth of new and diverse … |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.ncsa.illinois.edu/People/mcgrath/docs/GrandChallengesforCyber.pdf |
| Alternate Webpage(s) | http://varma.ece.cmu.edu/cps/Position-Papers/Roy-Campbell.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |