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Outreach, collaboration, collegiality: evolving approaches to library video game services
| Content Provider | Semantic Scholar |
|---|---|
| Author | Bishoff, Carolyn Farrell, Shannon L. Neeser, Amy |
| Copyright Year | 2015 |
| Abstract | Sustainable and effective library video game services can be a challenge to develop and maintain. The University of Minnesota – Twin Cities Libraries explored two common services among academic libraries—a game collection and undergraduate gaming events—and decided to host two game nights as a pilot program. The events were poorly attended, and a subsequent analysis of the unsuccessful events led to a different and innovative approach to supporting games-related research and teaching, based primarily on building effective relationships on and off campus rather than holding open undergraduate events and building collections. This paper discusses the early exploration of video game collections and undergraduate events, the challenges encountered, and the resulting outreach strategies, including programs and activities that leverage access to new gaming technologies, partnerships with student groups, and support of interdisciplinary researchers and instructors. The authors conclude that (a) library video game services should be developed in direct coordination with students or the intended audience, (b) the institutional environment has a major impact on the development of gaming services, and (c) game services are most effective when they support networking, game creation, education, and community outreach. |
| Starting Page | 92 |
| Ending Page | 109 |
| Page Count | 18 |
| File Format | PDF HTM / HTML |
| Volume Number | 6 |
| Alternate Webpage(s) | https://conservancy.umn.edu/bitstream/handle/11299/174475/bishoff_farrell_neeser_joli_2015.pdf?sequence=1 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |