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A Voxel-Based Approach for Virtual Objects
| Content Provider | Semantic Scholar |
|---|---|
| Author | Jean-Philippe |
| Copyright Year | 2018 |
| Abstract | This paper presents a new way to insert virtual objects into real environments. It proposes an image based method to determine light interactions between the different parts of the scene. Unlike most previous works, our technique does not need any manual modeling: data are extracted from multiple 2.5D high dynamic range captures of the scene. These images are obtained via a calibrated time of flight camera coupled with an ordinary webcam. Visibility information and light transport are stored using a voxel grid. Using these data, we create an new image with a seamlessly inserted virtual object. We demonstrate the efficiency of our method by inserting a virtual object first in a virtual environment and next in a real environment. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://hal.archives-ouvertes.fr/hal-00655769/file/manuscript_256.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |