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Using virtual reality to teach history
| Content Provider | Semantic Scholar |
|---|---|
| Author | Neamțu, Călin Comes, Radu Mateescu, Răzvan Ghinea, Rares Daniel, F. Garcia |
| Copyright Year | 2012 |
| Abstract | This paper presents an original method to develop virtual reality applications used in the process of teaching/learning ancient history. The virtual reality applications used in education are focused around various kinds of „artifacts-models” that are virtual endowed with different properties and metadata. The authors present the methods used for the recreation of these „artifacts-models”, using reverse engineering techniques. The case study presented in this paper is focused on the reconstruction of a Dacian forge discovered in Sarmizegetusa Regia. Real artifacts were digitized using laser scanners to obtain virtual copies that preserve the shape and texture of the real artifacts. Scanned artifacts are used in a virtual reality application to illustrate the inventory and the use of those artifacts. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.icvl.eu/2012/disc/icvl/documente/pdf/tech/ICVL_Technologies_paper09.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |