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How Designers Design and Prototype Interactive Behaviors
| Content Provider | Semantic Scholar |
|---|---|
| Author | Myers, Brad A. Park, S. Y. Nakano, Yoko Mueller, Greg |
| Copyright Year | 2007 |
| Abstract | Designers are skilled at sketching and prototyping the look of interfaces, but to explore various behaviors (what the interface does) typically requires writing scripting code using Javascript, Flash or other programming tools. In our survey of 231 designers, 86% said that the behavior is more difficult to prototype than the appearance. Often (79% of the time), designing the behavior requires collaborating with developers, but 40% of designers reported that communicating the design to developers was difficult. Other results include that annotations such as arrows and paragraphs of text are used on top of sketches and storyboards to explain behaviors, and designers want to explore multiple versions of behaviors, but today’s tools make this difficult. The results provide new ideas for future tools. Author |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.cs.cmu.edu/~bam/uicourse/08763fall07/cmuonly/Myers-Designer-Survey-2008.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |