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Pixar Animation Studios
| Content Provider | Semantic Scholar |
|---|---|
| Author | Sanocki, Tom |
| Copyright Year | 2003 |
| Abstract | ▪ Created global technology that fit within existing production pipeline ▪ Projects included physics-based object scattering system for Maya and implementation of inverse kinematics controller and skin deformer for proprietary software ▪ Performed tool presentations and collected feedback from users ▪ Created a physics-based watercolor painting simulation system using the GPU ▪ Applied the system to interactive painting and non-photorealistic rendering for an upcoming animated short film ▪ Communicated with director and adjusted implementation to achieve the desired look ▪ Participated in design and provided mathematical implementation of an intelligent, scene-aware 3D navigation system ▪ Developed architecture and API of a library used by multiple product teams and supervised its integration into the products ▪ Implemented additions and optimizations to Maya Nucleus simulation technology ▪ Created research prototypes as standalone applications and Maya plugins |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.dgp.toronto.edu/~mordatch/publication/resume.pdf |
| Alternate Webpage(s) | https://www.mcafee.cc/Classes/BEM106/Papers/2005/Pixar.pdf |
| Alternate Webpage(s) | http://graphics.pixar.com/library/HarmonicCoordinatesB/SiggraphSlides.pdf |
| Alternate Webpage(s) | http://graphics.pixar.com/library/MultiScaleSPH/paper.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |