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Exploring Social Accountability for Pervasive Fitness Apps
| Content Provider | Semantic Scholar |
|---|---|
| Author | Chen, Yu Zhang, Jiyong Pu, Pearl |
| Copyright Year | 2014 |
| Abstract | Mobile fitness applications have gained increasing popularity to help users walk and exercise more. A key component in such apps is its ability to motivate users. Traditional gamification methods have focused on competition such as leaderboard for community users, self-reflection for individual users, or a combination of the two. Motivated by recent work showing a promising effect of social capital, we have designed and developed a mobile game, HealthyTogether, based on such ideas. We are further interested in how users behave in different settings of gamification methods compared to a baseline. To this end, we have designed and conducted an in-depth user study (N=24) involving 12 dyads playing these games in 4 conditions over a period of two weeks. We report here the design of the application as well as the user study. Among the various rewarding schemes, one that uses a hybrid concept of competition and social accountability gives the most |
| Starting Page | 221 |
| Ending Page | 226 |
| Page Count | 6 |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.thinkmind.org/download.php?articleid=ubicomm_2014_8_20_10140 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |