Loading...
Please wait, while we are loading the content...
Similar Documents
A Systematic Mapping of the Customization of Game Elements in Gamified Systems
| Content Provider | Semantic Scholar |
|---|---|
| Author | Klock, Ana Carolina Tomé Pimenta, Marcelo Soares |
| Copyright Year | 2018 |
| Abstract | Gamification is the use of game elements in nongame contexts. It has been widely applied in order to motivate and engage users. However, since each user has different characteristics, the user experience of interacting with these game elements becomes singular and it does not always have the expected outcome. Thus, the aim of this paper is to identify the state-of-the-art of the techniques of adaptation, personalization and recommendation that have been used in gamification to improve the user experience according to the game elements applied. Of the 1296 studies returned by the ACM Digital Library, IEEE Xplore and Scopus search engines, only 20 of them met the selection criteria of the systematic mapping. As a result, besides finding which categorizations of user are considered to lead to different customization, the personalization of the users’ player type in educational contexts is the more explored strategy, while some studies suggest the suitable game elements for each typology. Keywords-Gamification; user experience; adaptation; personalization; recommendation, systematic mapping. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://www.sbgames.org/sbgames2018/files/papers/ArtesDesignFull/188090.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |