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Os jogos eletrônicos como plataforma para o ciberativismo: Estudo de caso do “McDonald´s videogame ”
| Content Provider | Semantic Scholar |
|---|---|
| Author | Wenzel, C. T. |
| Copyright Year | 2008 |
| Abstract | This paper presents the hypothesis of the interface of computer games being used to global activism. Studying "McDonald´s Videogame" as an example, we research the spreading of signs through hypermedia, the online games and nowadays global activism to find out if the users of hypermedia, as well as game players, can realize the political characteristics of the game. Keywords: Eletronic games. Hypermedia. Ciberactivism. Semiotics. |
| File Format | PDF HTM / HTML |
| Volume Number | 4 |
| Alternate Webpage(s) | http://www.intercom.org.br/papers/nacionais/2006/resumos/R1308-2.pdf |
| Alternate Webpage(s) | https://doi.org/10.21709/casa.v4i2.582 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |