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Foveated Rendering in Virtual Reality
| Content Provider | Semantic Scholar |
|---|---|
| Author | Miller, Samuel A. |
| Copyright Year | 2017 |
| Abstract | Foveated rendering is a technique in which images are displayed at differing levels of detail dependent on where the user is looking. The question this paper addresses is how best to implement foveated rendering to reduce computational load when rendering three-dimensional environments in virtual reality. The main goal for these renderers is to provide an experience in which the user is unable to distinguish whether they are seeing environments that are using these optimizations or not. Ideally you should be able to implement this technology to render the same scene with the same impact on the user, while only needing a fraction of the computing power. At the current level of development, renderers have been designed that reduce the number of pixels shaded by up to 70 percent, without the user detecting the change. In this paper, we describe two studies that use these renderers to succesfully reduce the amount of computation done with negligible change in perception by their users. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://umm-csci.github.io/senior-seminar/seminars/fall2017/miller.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |