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Video Games Make People Violent—Well, Maybe Not That Game: Effects of Content and Person Abstraction on Perceptions of Violent Video Games' Effects and Support of Censorship
| Content Provider | Semantic Scholar |
|---|---|
| Author | Ivory, James D. Sriram Kalyanaraman |
| Copyright Year | 2009 |
| Abstract | This study explores whether people's perceptions of violent video games' potential for negatively affecting others and their support for censoring such games are influenced by whether people consider specific or abstract content and persons. In a 2 (content abstraction) × 3 (person abstraction) between-subjects experiment, 122 undergraduate students from two eastern U.S. universities estimated effects of either a specific violent game or violent games in general on a specific person, others on their campus, or others in the United States, then rated their support for censoring violent video games. Findings indicate that content abstraction influences perceived effects and censorship support. |
| Starting Page | 1 |
| Ending Page | 12 |
| Page Count | 12 |
| File Format | PDF HTM / HTML |
| DOI | 10.1080/08934210902798536 |
| Volume Number | 22 |
| Alternate Webpage(s) | http://www.jamesdivory.com/IvoryKalyanaraman2009CommReportsContentAbstractionPerceivedEffects.pdf |
| Alternate Webpage(s) | https://doi.org/10.1080/08934210902798536 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |