Loading...
Please wait, while we are loading the content...
Similar Documents
Model-based Estimation of Texels and Placement Grids for Fast Realistic Texture Synthesis
| Content Provider | Semantic Scholar |
|---|---|
| Author | First, Avic |
| Copyright Year | 2003 |
| Abstract | This paper describes basic steps of a new technique, called bunch sampling, that allows to realistically synthesise spatially homogeneous textures. A geometric shape of the bunch (acting as a texel) and spatial placement grid governing relative positions of the bunches are estimated from the training texture by using a generic Gibbs random field texture model with multiple pairwise pixel interactions. During the synthesis, the bunches are randomly sampled from the training texture and placed into the large-size goal image with due account of their spatial interdependence. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.macs.hw.ac.uk/~mjc/texture2003/papers-submitted/paper-ab007.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |