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Frame Lock Synchronization for Multiprojection Immersive Environments based on PC Graphics Clusters
| Content Provider | Semantic Scholar |
|---|---|
| Author | Ganesan P. Aulo |
| Copyright Year | 2002 |
| Abstract | The availability of PC clusters is an attractive alternative to effectively implement the computational infrastructure of Multiprojection Immersive Environments (MIME), such as CAVE Environments, Panoramas and Power Walls. These virtual reality systems require a good frame synchronization performance (frame locking) in order to offer coherent visual matching among screens rendered by different PC nodes on the cluster. This synchronization is usually based on hardware methods, commercially available on some graphics adapters. In this paper we propose and implement software oriented approaches to support frame lock synchronization based on Common Object Request Broker Architecture (CORBA). The frame lock synchronization software is running on the Pleiades, a six-node PC cluster, which is part of CAVERNA Digital, a five-sided CAVE. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://cerebro.cs.xu.edu/~brennan/xavedocs/FrameLockSynchronization.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |