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What Are They Going to Talk About ? Towards Life-Like Characters that Reflect on Interactions with Users
| Content Provider | Semantic Scholar |
|---|---|
| Author | Gebhard, Patrick Kipp, Michael Klesen, Martin Rist, Thomas |
| Copyright Year | 2002 |
| Abstract | We first introduce CrossTalk, an interactive installation with animated presentation characters that has been designed as an interactive installation for public spaces, such as an exhibition, or a trade fair. The installation relies on what we call a meta-theater metaphor. Quite similar to professional actors, characters in CrossTalk are not always on duty. Rather, they can step out of their roles, and amuse the user with unexpected intermezzi and rehearsal periods. From the point of view of interactive story telling, CrossTalk comprises at least two interesting aspects. Firstly, it smoothly combines manual scripting of character behavior with an approach for automated script generation. Secondly, the system maintains a context memory that enables the characters to adapt to user feedback and to reflect on previous encounters with users. The context memory is our first step towards characters that develop their own history based on their interaction experiences with users. In this paper we briefly describe our approach for the authoring of adaptive, interactive performances, and sketch our ideas to enrich conversations among the characters by having them reflect on their own experiences. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.iua.upf.es/activitats/semirec/AnimatedPresentationAgents/ct-tidse03.pdf |
| Alternate Webpage(s) | http://www.dfki.de/~gebhard/papers/tidse2003.pdf |
| Alternate Webpage(s) | http://www.dfki.de/~kipp/public_archive/Gebhardetal03.pdf |
| Alternate Webpage(s) | http://www.dfki.de/~klesen/archive/tidse2003.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |