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A Serious Game for Second Language Acquisition in a Virtual Environment
| Content Provider | Semantic Scholar |
|---|---|
| Author | Amoia, Marilisa Bretaudière, Treveur Denis, Alexandre Gardent, Claire Perez-Beltrachini, Laura Nancy, Inria |
| Copyright Year | 2012 |
| Abstract | In this paper, we present I-FLEG, a 3D language game designed for interactively learning French as a second language. I-FLEG differs from previous computer-aided language learning (CALL) approaches in that it combines a situated, language learning environment with advanced artificial intelligence and natural language generation techniques which support user adaptivity and the automatic, context-aware generation of learning material. In addition, because it is integrated in a 3D virtual reality environment, IFLEG naturally supports e-learning and facilitates the collection of test data. |
| Starting Page | 24 |
| Ending Page | 34 |
| Page Count | 11 |
| File Format | PDF HTM / HTML |
| Volume Number | 10 |
| Alternate Webpage(s) | http://homepages.inf.ed.ac.uk/lperez/content/papers/files/allegro-jsci2012.pdf |
| Alternate Webpage(s) | https://members.loria.fr/CGardent/publis/allegro-jsci12.pdf |
| Alternate Webpage(s) | http://hal.inria.fr/docs/00/76/64/60/PDF/allegro-jsci12.pdf |
| Alternate Webpage(s) | http://www.loria.fr/~gardent/publis/allegro-jsci12.pdf |
| Alternate Webpage(s) | http://www.iiisci.org/Journal/CV$/sci/pdfs/HEA308SP.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |