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Flexible Artificial Intelligence API For Torque Game Engine
| Content Provider | Semantic Scholar |
|---|---|
| Author | Stevens-Baier, Dustin |
| Copyright Year | 2008 |
| Abstract | Artificial Intelligence in Computer Games is a rapidly growing field. The thesis presents a flexible Artificial Intelligence API. This API allows developers to setup Artificial Intelligence quickly and cleanly. The API is integrated into the Torque Game Engine, and is tested by setting up a blackboard system and a Genetic Algorithm. Furthermore the Genetic Algorithm is tested using both single agents and teams of agents. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://repository.library.csuci.edu/bitstream/handle/10139/627/Stevens-Baier2008Thesis.pdf?sequence=1 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |