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On the Development of Command and Control Modules for Combat Simulation Models on Battalion Down to Single Item Level
| Content Provider | Semantic Scholar |
|---|---|
| Author | Hofmann, H. W. Hofmann, Marko |
| Copyright Year | 2001 |
| Abstract | Abstract : The paper contains an overview on the design principles and main characteristics of a family of new, strictly object-oriented combat simulation models called COSIMAC (COmbat SImulation Model with Automated Control), developed at our Institute since 1995. They are designed as closed models, which means that a detailed modeling of the highly complicated C3I processes is indispensable. Additionally, the option of an interactive man/machine interface is implemented, which offers the possibility of manual control on different command and control levels for playing against computer generated (and controlled) forces, for experimenting with 'unconventional' decision, and for developing and improving the rule system in a trial-and-error fashion. Furthermore, the paper describes a general architecture for the design of command and control modules, which offers the possibility of describing tactical/operational intentions and concepts of operation in a kind of battle management language (multilayer tactical language concept), the terrain representation, attrition and movement modeling, the development of terrain and situation assessment modules, which are, together with a set of so called planning functions and spatial and procedural templates, a prerequisite for the rule systems that generate adequate tactical missions and orders for the assigned units or simulated objects, and, finally, the main results, conclusions and future developments of the project. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.dtic.mil/dtic/tr/fulltext/u2/p010872.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |