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Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments (Computer Supported Cooperative Work)
| Content Provider | Semantic Scholar |
|---|---|
| Author | Schroeder, Ralph Axelsson, Ann-Sofie |
| Copyright Year | 2006 |
| Abstract | Transformed Social Interaction: Exploring the Digital Plasticity of Avatars.- Selective Fidelity: Investigating Priorities for the Creation of Expressive Avatars.- Analysis and Visualization of Social Diffusion Patterns in Three-Dimensional Virtual Worlds.- Collaborative Virtual Environments for Scientific Collaboration: Technical and Organizational Design Frameworks.- Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments.- The Impact of Display System and Embodiment on Closely Coupled Collaboration Between Remote Users.- The Good Inequality: Supporting Group-Work in Shared Virtual Environments.- Consequences of Playing Violent Video Games in Immersive Virtual Environments.- The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage.- Questing for Knowledge-Virtual Worlds as Dynamic Processes of Social Interaction.- Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments.- Digital Dystopia: Player Control and Strategic Innovation in the Sims Online. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://rubyists.de/avatars/at/avatars_at_work_and_play_collaboration_and_interaction_in_shared_virtual_environments_computer_supported_cooperative_work.pdf |
| Alternate Webpage(s) | http://zilkerboats.com/avatars-at-work-and-play-collaboration-and-interaction-in-shared-virtual-environments.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |