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La simulación de la cultura a través de los mundos virtuales. El caso de Second Life: un acercamiento al potencial representacional, narrativo y retórico en las nuevas culturas mediáticas.
| Content Provider | Semantic Scholar |
|---|---|
| Author | Toledano, Leonardo Andrés Moreno Villalba, Erika Rogel |
| Copyright Year | 2016 |
| Abstract | Digital technologies developed in the past decade, have consented the birth of a virtual culture, which has transformed the way we communicate and perceive our world. An example of this, are the social networks and the virtual worlds. Between those, in the years 2003-2007, we can mention a plattform known as Second Life, intended to create a virtual place (metaverse) where you could literally live another life. However, this didn’t happen as its creators had planned, from 2008 it waned, and the critics (as their creators) alluded its fall was purely related to technological issues. This essay suggests the probability that the reproduction of outside social structures in Second Life influenced in its fall, even more than technological issues. |
| Starting Page | 1 |
| Ending Page | 25 |
| Page Count | 25 |
| File Format | PDF HTM / HTML |
| DOI | 10.7195/ri14.v14i1.830 |
| Volume Number | 14 |
| Alternate Webpage(s) | https://icono14.net/ojs/index.php/icono14/article/download/830/553 |
| Alternate Webpage(s) | https://doi.org/10.7195/ri14.v14i1.830 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |