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A Survey of State-of-the-art Motion Platform Technology and Motion Cueing Algorithms
| Content Provider | Semantic Scholar |
|---|---|
| Author | Fischer, Martin |
| Copyright Year | 2007 |
| Abstract | The history of moving based flight simulators begins much earlier than those of driving simula-tors. Since the seventies of the last century the commonly used motion system design for flight simulation is a conventional 6 DOF (degree of freedom) hexapod. The first driving simulators with more than 3 DOF where based on this kind of motion platform technology, too. However, high demands to platform envelopes due to fast and complex driving dynamics resulted in a huge diversity in motion system design. In particular since the beginning of the 21st century more and more driving simulators with different kind of motion systems appeared. Associated with the new designs and the challenge to present a realistic driving impression, motion cueing strategies had to be adapted as well. Furthermore an increasing number of human-related fac-tors are influencing the process of developing and tuning motion cueing algorithms (e.g. subjec-tive ratings, motion perception research). It is still an open question, which motion platform design suits the demands of a realistic driving simulation the best. This presentation will give a survey of currently used motion systems and recent improvements of motion cueing algorithms. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://elib.dlr.de/49535/1/AU_FS_MSC07-MFI_070910_zweiFolienporSeite.pdf |
| Alternate Webpage(s) | https://elib.dlr.de/49535/2/AU_FS_MSC07-mfi_ExtendedAbstract_070910_final.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |