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Interactive Graphics Applications Development: An Effect Framework for Directx 11
| Content Provider | Semantic Scholar |
|---|---|
| Author | Shakaev, Vyacheslav Shabalina, Olga Kamaev, Valeriy |
| Copyright Year | 2013 |
| Abstract | Development of modern real-time 3D graphics applications can be a challenging task to a great extent due to coding complexities of dealing with graphics APIs and having to test and debug code executing on graphics processors. Often, it's not possible to develop shader code in isolation using external tools, because it may depend on data supplied by the application. Most open-source engines lack advanced features or don't map well to iterative development. When no suitable graphics library is available, one has to resort to the use of a complex graphics API such as DirectX or OpenGL. With the evolution of graphics hardware, the latest versions of graphics APIs tend to expose more hardware features in a move towards increasing power, control and flexibility. However, the users are faced with multiplied programming complexity of dealing with different low-level graphics APIs and having to write verbose and cumbersome code. This paper presents a software library which simplifies management of the graphics pipeline and allows rapid prototyping and easy testing of new ideas. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://idosi.org/wasj/wasj(ITMIES)13/27.pdf |
| Alternate Webpage(s) | http://www.idosi.org/wasj/wasj(ITMIES)13/27.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |