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Interactive Crowd Simulation on Mobile Devices in an Augmented Reality Environment
| Content Provider | Semantic Scholar |
|---|---|
| Author | Aman, Aytek |
| Copyright Year | 2014 |
| Abstract | We propose a technique to do interactive crowd simulation on mobile devices within an Augmented Reality (AR) framework. We localize the camera in a prepared environment that includes a set of natural markers. We use least squares optimization to obtain extrinsic camera parameters. During tracking, the users can create paths for the agents to follow through touch inputs. User-specified paths are converted to Bézier curves. We use navigation mesh-based planning and the user-specified paths interchangeably for global path planning. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.cs.bilkent.edu.tr/~gudukbay/publications/papers/conf_papers/aman_et_al_casa2014.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |