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The relationship between avatar-based customization, player identification, and motivation
| Content Provider | Semantic Scholar |
|---|---|
| Author | Turkay, Selen Kinzer, Charles K. |
| Copyright Year | 2017 |
| Abstract | Player identification is an outcome of gameplay experiences in virtual worlds and has been shown to affectenjoyment and reduce self-discrepancy. Avatar customization has potential to impact player identificationby shaping the relationship between the player and the character. This mixed method study examines theeffects of avatar-based customization on players' identification with their characters, and the effects ofidentification dimensions (i.e., perceived similarity, wishful identification, embodied presence) on theirmotivation in a massively multiplayer online game, Lord of the Rings Online (LotRO). Participants (N= 66) played LotRO either in customization or in no-customization group for ten hours in four sessionsin a lab setting. Data were collected through interviews and surveys. Results showed both time andavatar customization positively impacted player identification with their characters. Player motivationwas predicted in different sessions by different identification dimensions, which shows the dynamic andsituational impact of identification on motivation. |
| Starting Page | 48 |
| Ending Page | 79 |
| Page Count | 32 |
| File Format | PDF HTM / HTML |
| DOI | 10.4018/978-1-5225-1817-4.ch003 |
| Alternate Webpage(s) | https://www.igi-global.com/viewtitlesample.aspx?id=172360&ptid=165978&t=the+relationship+between+avatar-based+customization,+player+identification,+and+motivation |
| Alternate Webpage(s) | https://doi.org/10.4018/978-1-5225-1817-4.ch003 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |