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Animating Social Pathology: Ontology, Aesthetics, and Cartoon Alienation
| Content Provider | Semantic Scholar |
|---|---|
| Author | Böhm, Wolfgang |
| Copyright Year | 2018 |
| Abstract | This thesis grounds an unstable ontology in animation's industrial history and its plasmatic aesthetics, in-so-doing I find animation to be a site of rendering visible a particular confrontation with an inability to properly rationalize, ossify, or otherwise delimit traditionally held boundaries of motility. Because of this inability, animation is privileged as a form to rethink our interactions with media technology, leading to utopian thought and bizarre, pathological behavior. I follow the ontological trend through animation studies, using Pixar's WALL-E as a guide. I explore animation as an afterimage of social pathology, which stands in contrast to the more ludic thought of a figure such as Sergei Eisenstein, using Black Mirror's “The Waldo Moment.” I look to two Cartoon Network shows as examples of potential alternatives to both the utopian and pathological of the preceding chapters. INDEX WORDS: Animation, Aesthetics, Ontology, Cartoons, Utopia, Technology, Film studies, Media studies, Walter Benjamin, Television. Animating Social Pathology: Ontology, Aesthetics, and Cartoon Alienation |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://scholarworks.gsu.edu/cgi/viewcontent.cgi?article=1003&context=fmt_theses |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |