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Simulation of Liquid-, Deformable-and Rigid-bodies
| Content Provider | Semantic Scholar |
|---|---|
| Author | Boldt, Niels |
| Abstract | Realistic interaction between rigid-, deformableand liquid-bodies can add an substantial realism in interactive applications such as surgery simulators or computer games. In this paper we propose a particle based method to simulate the three type of bodies and their interactions. Compared to previous methods our method uses the same geometrical representation for all objects which makes collision detection and interaction particular simple. A simulator illustrating the capabilities of the proposed method has been implemented and results are shown. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://image.diku.dk/projects/media/boldt.04b.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |