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AAL – Ambient Assisted Living
| Content Provider | Semantic Scholar |
|---|---|
| Author | Tellio, Hilda Ehrenstrasser, Lisa Spreicer, Wolfgang |
| Abstract | Considering users' skills and perspectives in a design process has a severe impact on the approach designers choose. User experience (UX) is individual and not social. It emerges from interacting with an arti-fact and includes emotional, affective, ex-periential, hedonic, and aesthetic variables of users (Hassenzahl & Tractinsky, 2006). How can we evoke user experiences out of anticipated use? How can we establish an environment for a cooperative evaluation of UX in early phases of a design process , i.e., without having a product or system already to experience with? How can we capture methodically and systematically UX during interaction with users? This paper presents how we managed to answer these questions in a design project for elderly. We based our design on UX and multimodality. We applied multimod-al design methodologies, and defined mul-timodality with the categories aural, visual, haptic, gesture, posture, and space. In the next section, we present our multimodal design approach. With a case we illustrate how we can apply it in projects. We discuss our findings before we conclude our paper. Multimodal research is an emerging young research field. Besides well-known keyboard or computer mouse, human-to-human interaction in HCI includes user input via voice, gestures, or tangible objects. Accordingly, the output of a multi-modal interface addresses various senses of the user, like visual, acoustic, or tactile feedback (Reeves et al., 2004). The focus of UX, especially in product design, is on the user interaction with the product, by pushing a button, by positioning certain objects in a specific way, by meaning and interpreting sounds provided by the system to react to system's behavior , by changing the course of interaction through involving the whole body, voice, activating or deactivating certain objects available for interaction, etc. As illustrated in our case, user interactions are mul-timodal independently what type of devices they are interacting with. There are aural, visual, and spatial elements in interaction. Especially use of space and spatial organizations challenges design and design decisions (Patten & Ishii, 2000). Based on the technique of multimod-al analysis the relevant multimodalities needed for analysis and design were defined. Next to spoken language head and arm movements, body posture, etc., six categories originating from an accompanying PhD thesis (Ehrenstrasser, in progress) form our base to understand communication and interaction situations:tic graspable and physical like shapes, ma-teriality, material surfaces, three-dimen-sionality and physicality of artifacts and designed objects, collages, tactile interaction feedback and … |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://media.tuwien.ac.at/fileadmin/user_upload/htellioglu/papers/final-icom.2012.0033.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |