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The Practice and Evolution of Video Game Translation: Expanding the Definition of Translation
| Content Provider | Semantic Scholar |
|---|---|
| Author | Bushouse, Elizabeth |
| Copyright Year | 2015 |
| Abstract | iii LIST OF TABLES v LIST OF FIGURES vi CHAPTER INTRODUCTION 1 1. AN INTRODUCTION TO VIDEO GAME TRANSLATION 7 1.1 Interactivity 7 1.2 Technology 17 1.3 Non-textual and Extra-textual Elements 24 1.4 Audience Involvement 32 1.5 Business Practices 37 1.6 Conclusion 44 2. A CASE STUDY OF FINAL FANTASY IV 45 1.1 Difficulty 46 1.2 Censorship 52 1.3 Style 55 1.4 Presentation 67 1.5 Conclusion 78 3. CONCLUSION: EXPANDING THE DEFINITON OF TRANSLATION 81 BIBLIOGRAPHY 92 |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://scholarworks.umass.edu/cgi/viewcontent.cgi?article=1218&context=masters_theses_2 |
| Alternate Webpage(s) | https://scholarworks.umass.edu/cgi/viewcontent.cgi?article=1218&context=masters_theses_2&httpsredir=1&referer= |
| Alternate Webpage(s) | http://scholarworks.umass.edu/cgi/viewcontent.cgi?article=1218&context=masters_theses_2 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |